(Geeky WoW post ahead, feel free to skip if you don't want to hear warlock QQ.)Regarding the Life Tap change on the PTR (as of 2/25/08):
Old (live servers):
Life Tap [Max Rank (7)
] -
Converts 580 health into 580 mana. (Gains 80% effectiveness from your bonus spell damage.)
New (PTR servers):
Life Tap [Static Skill
] -
Converts 26% of your maximum health into 26% of your maximum mana.
First of all, this is completely unnecessary, and seems to be a change to game balance based on Arena / PvP complaints (which should never happen). I guess people were complaining that a warlock with a healer has unlimited mana. Ummm...
duh - that's how we roll. If a warlock is oom, its because he's dead. That's how the class works. If you don't like it, KILL THE HEALER.
Secondly, if they are going to adjust the skill for some reason, this is exactly the wrong way to tamper with it. Warlock gear comes loaded with stamina. This is by design, its not a gearing choice we can make. Mage gear comes with Int, Priest gear comes with Spirit. We get large health pools because our spells are inefficient and designed around the concept that our health is fluidly interchangeable for mana.
If this change is applied as written, it will make Life Tap actually
degrade in effectiveness as your gear improves. The concept of a spell becoming worse as your gear gets better is absurd, but this is exactly what this change will do. Currently, Life Tap's scaling is based on spell damage, one of a warlock's core stats. This makes sense - the spell improves as your gear does, and returns mana equal to the health spent (more with talents). If this change goes live, a warlock will lose significantly more health than they receive mana.
Take, for example, an average warlock with 12k HP and 9k MP. This warlock will now spend 3120 health to gain only 2340 mana - a 25% loss in effectiveness. As warlock gear improves, Stamina goes way, way up, while Intellect remains roughly unchanged. Now take a better-geared warlock with 16k HP and 10k MP: Life Tap now takes 4160 health and returns only 2600 mana - a 63% loss. This is clearly unacceptable - it means that Life Tap's effectiveness no longer scales with spell damage (a core warlock stat), it scales with Intellect instead.
If Life Tap is going to change (and I don't really see a reason for it to), it should at least still scale with warlock gear. Linking Life Tap to Intellect is just stupid, no warlock "stacks" Int. Instead, it could be linked to Stamina - take 26% of my HP, and
give me an equal amount of mana for it. Scaling a class-defining ability such as Life Tap around a stat our class ignores (by design) is just silly.
/rant
Sorry, this just bothered me because mages and priests are all like "lawl warlocks have to L2 manage their mana and pot like everyone else." Good warlocks already use pots to bypass global cool-down. We have exactly
0 mana regen - Life Tap
IS our mana management. Take that away, and I'll show you how awesome I can wand the target when I dump my entire mana pool in the first 30 seconds of the fight.
Edit (2/27): They are working on a new implementation of Life Tap for the next PTR build. Maybe this one will scale with Agility or something. :-P
Edit (3/1): Here's the new PTR implementation:
Life Tap [Rank 1
] -
Converts 5% of your maximum health into 5% of your maximum mana.
Life Tap [Rank 2
] -
Converts 12% of your maximum health into 12% of your maximum mana.Life Tap [Rank 3
] -
Converts 20% of your maximum health into 20% of your maximum mana.Hmmm, now we get three ranks of the same, backwards-scaling ability. This is different than the first "fix" in absolutely no way. LoL, way to go guys. :-/